How To Play And Win Genius Invokation TCG
Genius Invocation TCG from the Genshin Impact is a card game mode in which you can fight friends, non-game characters and even cats using an individual deck from your choice.
At first, SKI may seem difficult, but soon you will find that it is quite simple and fun to play.
Here’s how to play and win duels at the Genius Invocation SKI.
Table of contents
How to play and win the SKI Genius Invocation in Genshin Impact
Install an active character
Phase of rotation
Action phase: how to use characters’ maps
Phase of action: how to get energy
Action phase: how to change the map of an active character
Phase of action: What happens when a character’s card dies?
Phase of action: how to activate the reactions of the elements
Phase of action: how the calls work
Action phase: how to use action maps
Phase of action: What to do with useless maps of action (elementary setting)?
The final phase VS final round vs final move
- Phase of rotation
- phase of action: how to use characters cards
- phase of action: how to get energy
- phase of action: how to change the map of an active character
- phase of action: What happens when a character card dies?
- phase of action: how to activate the reactions of the elements
- phase of action: how the calls work
- phase of action: how to use action maps
- The phase of action: What to do with useless maps of action (elementary setting)?
- final phase vs final round vs final move
- How to play and win the SKI Genius Invocation in Genshin Impact
- Starting hand
- set an active character
How to play and win the SKI Genius Invocation in Genshin Impact
Before the start of the duel, make sure that the deck you have chosen is selected as an active deck.
Everything that is installed as your active deck will be automatically used in the card game.
At the beginning of the match, you can take five random actions.
It is best to choose cards that complement your characters.
You can replay your starting hand once: just click on unnecessary cards, then click Confirm to replace them.
You can still get cards that you do not need, but do not worry, as they may come in handy later.
set an active character
You can use only one active character card at a time.
Click on the preferred card, then click the Install character button in the lower right corner of the screen.
Phase of rotation
Next, you will enter the phase of rotation.
In this segment you will throw eight random cubes of the elements.
Your goal is to collect as many cubes as possible, correspond to the element of your active character, as this will allow them to do more moves.
You can also throw a sore-silver color with a trinity symbol for OMN, as they can represent any element.
Click on cubes that you do not need, then click Confirm.
Everything that you will succeed will be your starting lineup.
phase of action: how to use characters cards
Character maps can attack opponents using a regular attack, element skill or an explosion of elements.
They require Elemental Dice to activate them.
Click on the attack you want to use in the lower right corner of the screen, then click on the enemy’s active character to aim them.
The selected cubes of the elements will be removed from your tray.
You cannot directly aim at inactive cards, but you can do it indirectly using the reactions of the elements.
Continue to read to find out how to do it.
Requirements for the cubes of the elements differ in symbols.
Contact the image above to understand what the corresponding symbols mean.
Gray hexagon: any cubes of elements of the same type (not necessarily the same element as the active character).
Hexagon of elementary color: dice of elements corresponding to an element of an active character or omni-cubic meters.
Yellow circle: the amount of energy required for activation.
phase of action: how to get energy
The use of a conventional attack or the skill of elements automatically generates one energy for an active character.
You can track by checking the number of spheres in the upper right corner of each character’s card.
Energy can be transmitted from one character to another with the help of maps of actions, such as the art of Call.
phase of action: how to change the map of an active character
You can switch between active characters at any time of your course.
To do this, click the card of the preferred character, and then click the change character icon below.
It costs one elemental cube (any element) to make a switch.
It will also complete your move, so be careful.
phase of action: What happens when a character card dies?
You can track the HP in the number of the upper left corner of each character’s card.
And when the HP character HP reaches 0, it dies.
You will be forced to install a new active character in free.
phase of action: how to activate the reactions of the elements
Elementary reactions in Genius Invocation TCG: triggers just like the above ground world.
Apply the element using one character card, then switch to another character’s card and apply the second element to cause the reaction.
Earlier we mentioned that you can choose the goal of only the active character of the enemy.
However, the launch of some elemental reactions allows you to cause damage and inactive characters.
For example, in the above example, supervision applies 5 units of damage to an active character and 1 unity of damage to inactive characters.
phase of action: how the calls work
The call will appear on the right side of the table.
Usually they attack the enemy’s active character.
At the end of the phase, although this may vary depending on the character’s card.
Contact the description of the skill to obtain additional information.
The number on the sand clock is indicated by the number of phases during which the call will remain active.
phase of action: how to use action maps
Both you and the enemy will receive two action cards after each move.
These are support cards that can strengthen your characters cards, heal, change the cubes of elements to OMN cubes, get rid of enemy calls and much more.
The possibilities are limitless, and the loss of good actions can solve the outcome of the duel or destroy it.
To use the action map, click on the card from your deck at the bottom of the screen, then drag it to the left side of the table, then press the playing card.
Each action card has different activation requirements.
It is impossible to go through each of them, so instead we will show you how to decipher the descriptions of cards.
The number in the maps: the number of cubes required for activation.
Color hexagon: the number of specific cubes of the elements or cubes of OFNI necessary to activate the action map.
White hexagon: the number of any cubes of the elements necessary to activate the action map (if there are several, they should be the same elements or coincide with OMN cubes).
Description: It contains information about how many moves the action card will remain active, as well as additional requirements for gaining advantages.
The cards of actions with zero cost are magnificent because they can be used for free.
But they will not always bring you immediate benefit.
For example, a Timmy action map will benefit you only after three rounds, which means that you need to think in advance and use it earlier in a duel.
The phase of action: What to do with useless maps of action (elementary setting)?
The maps of actions that do not bring any benefit to your composition can be converted into the cubes of the elements depending on the elements of your active character.
Press and drag any action map on the right side of the screen, then select any elemental cube that you do not need.
The action map will be sacrificed to turn the unnecessary elemental cube into another depending on your element of the active character.
final phase vs final round vs final move
Phases, rounds and turns mean different things.
Here is a breakdown to avoid confusion:
End of the course: occurs after the attack of the enemy or switching active characters.
The end of the round: Click on the sand clock to voluntarily complete the round, which usually occurs when your resources are over to make more moves.
The party, which was the first to complete its round, will attack the first in the next phase.
The final phase: when both sides finish their rounds, the phase will end.
At the end of the phase, both you and the enemy will receive two random maps of actions and throw the cubes of the elements again before continuing.
Check out our guidance on how to find opponents in the Genshin Impact Genius Invocation here in Pro Game Guides to play this amazing SKI all day.