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Apex Legends Ash And Also Revenant Are A Strong Simulacrum Power Pair

エーペックスレジェンズシーズン10でレヴァナントを使用する方法|マスターレヴァナントガイド
With Season 11: Escape in full swing, Dr. Ashleigh Ash Reid is currently a usable character in Peak Legends, transitioning away from entirely being the announcer for Arenas. Ash s abilities make her a hit-and-run expert, with her best capacity building a significant harmony with Revenant s best capability– the video game s two simulacrums are a strong power pair.

Ash s sword as well as ability package take affects from Titanfall 2 s Titans, significantly Northstar and also Ronin. The latter gives the basis for Ash s best ability, Phase Breach, which runs similarly to the Ronin s Stage Dashboard. With Phase Breach, Ash opens a one-way site to a targeted place, allowing her as well as her allies to quickly teleport right into the thick of combat, unusual opponents.

It s a dangerous relocation. The noise made leaving a Phase Breach is quite loud, giving opponents a direct that an Ash is carrying on their placement, and as a one-way portal, it s not such as Wraith s Dimensional Rift– it doesn t offer a choice to pull away if things go southern. It s an all-or-nothing push.

Or at the very least it is unless you have a Revenant on the squad.

Revenant s ultimate capability, Death Totem, permits the simulacrum to put a symbol that, when engaged with, changes him and also his allies right into darkness. As a shadow, you do not take guard damage and also when you re eliminated, you go back to the emblem at half health yet with your guard still intact. It allows a squad to aggressively push onto opponents without concern of being eliminated. And once you re back at the symbol, you can put in the time to recover before pushing once again.

The significant disadvantage to Death Totem is that the emblem can be ruined, so you ideally intend to position it away from the fight or risk its discovery– if broken, all darkness return to their typical forms, now damaged as well as potentially in the middle of a firefight. Yet location it too far and also you squander important time needing to range from the totem to the team(s) you intend to strike. The totem s impacts only last for a limited time.

Players have actually attempted to minimize this drawback with legends that have movement-based capabilities. Wraith s Dimensional Rift, Pathfinder s Zipline Weapon, Octane s Dive Pad, and Valkyrie s Skyward Dive can all be used to cross the map quicker. The problem is that the first 2 capabilities are two-way courses, offering a very easy method for adversaries to follow you back to the totem before you have a chance to heal and also press once again. And the latter two are just actually reliable while outdoors since they both send out a player skyward.

Ash s Phase Breach has none of those weak points. When made use of after your squad has actually communicated with Death Totem, it can allow your team of darkness to teleport right into the thick of fight. And if you re beat as well as returned to the symbol, there is no easy means for an opponent to comply with, because the Phase Breach is one-way. Death Totem alleviates the weaknesses of Phase Breach consequently, as teleporting back to the symbol via fatality is an out if your battle goes southern after the first press.

So yeah, Phase Breach covers for Death Totem s downsides and Death Totem does the exact same for Phase Breach. Include in the fact that Ash and Revenant with each other can promptly confuse opponents and also avoid them from quickly escaping– their tactical abilities secure enemies in position (Ash s Arc Snare) and negate opponents capacities (Revenant s Silence)– as well as you have a frightening power pair.